Daniel Kent
BA Games Art and Design
I am a Games Art and Design graduate with a specialism in Environment Art, as well as skills in Character and prop art. I am confident working in Maya, Zbrush, Marmoset Toolbag, and the Adobe Creative Suite. I’m passionate about creating environments with a strong sense of narrative, especially in emotional, story-driven games like A Plague Tale and The Last of Us. I enjoy building spaces that feel believable and tell part of the story through their design.
I’m also inspired by the stylised art of games like Slime Rancher and Journey, but I’m happy working in any style if the project is something I care about.
What matters most to me is being part of a team that’s creating something meaningful.