Harvey Baxter
BA Games Art and Design
With a focus on stylised character design, I utilise clear shape language in my work to give each of my designs personality. I use an iterative design process and develop silhouettes to create striking, memorable designs. My time at university has provided valuable opportunities to work in industry, such as conceptualising for Tails of Iron 2.
I was also able to take part in game jams alongside other talented students. These experiences have solidified my love for game development and strengthened my communication and teamwork skills, which are both essential in the highly collaborative games industry.
In my spare time, I pursue my goal of developing indie games by honing new skills such as music composition, creating VFX in Godot and game design theory.
This hands-on experience allows me to approach my concept work with a deeper understanding of how design and gameplay interact. I intend to carry this passion into the industry as I take my first steps toward growing as a professional.