Reuben Gabriel
BA Animation and Visual Effects
I specialise in environment, rigging and look development. In addition, I am proficient in Blender, Maya, Nuke and Substance Painter. I am confident in these however, I love to learn new software and to find new techniques and ways to make my work unique and fun. I am always inspired by using other mediums to propel others for example with His Dark Materials’ VFX using puppetry or with Mitchells vs The Machines having 2D elements!
While at university, I shadowed at Lambda Film Ltd and helped direct a shoot there. This taught me industry standards and working within a studio environment. It also helped to propel my interest in studio work.
I have started a small studio called Silkworm Animation. With this, I hope to eventually develop show pilots and shorts.