Samuel Moye
BA Games Art and Design
I am a Games Art and Design graduate where I specialise in 3D Asset Production. My main focus within Asset Production is environmental art and foliage creation. I am confident working in Blender, ZBrush and Substance Painter which has allowed me to create high quality scenes within Unreal Engine. I am most confident working on realistic style fantasy environments, but I like to challenge myself by working in styles I am not as comfortable in to improve my work.