A visual of the ground floor viewing the halls design from the gro An elevation visual drawing of an adapted medieval church surrounded by woodland by Phoebe Hines. An Illustration by Robin Gnieciak showing a colossal female squid approaching a diver deep in the sea. 3D environment by Ali Hassall of a Large stylised Tudor House BA Game Art and Design work by Matiss Kerubins showing a character sheet of a person wearing layered windbreaker style clothing beside a tent and bags. View work by Morgan Evelyn Kempton

Shape Our World

A red billboard advertisement with a demon and lady on either side of the word gobbledygook. Digital Rendering by Robyn Holmes, Showing the process of a supplicants arrival to the meeting hall. A close-up photograph of BA Fine Art student Darcy Hamond’s large wooden lady, painted as if she’s asleep. Digital illustration by Cody Glazebrook showing an on edge fantasy themed woman Film frame presenting my main character in his apartment. Sun cream bottle inspired by a fire extinguisher, sat on the beach Colourful branding for Curl Talk, featuring wave-inspired patterns, playful typography and vibrant applications across posters, packaging, storefronts and digital design celebrating curls, confidence and community. View work by James Keeble A blue koala stands on a wooden floor. He is dressed in all white and holds a black wooden sword. He looks up, above him sits the title in bold red - EGO. BA illustration work by Abi Jade showing a colourful collaged front cover of a children’s book titled “jabberwocky” Book cover redesign of Urban Tantra by Barbara Carrellas, featuring a muted green palette, symbolic hand motifs, and minimalist editorial typography An illustrative piece showing the title of the game 'Biogenesis Evolved' alongside an image of a woman who has arms reaching out from her head. A Stray-inspired level block out created by a Games Art and Design student, Rebeca Dulmage. Screen-printed collection by Lucy Graham View work by Amelia Jane BA Illustration work by Mia Endacott, showing a blue digitally collaged print. BA Fine Art photo by Anya Gant showing two stained-glass windows in a cathedral. The use of long exposure has made the light in the windows look smeared across the photo. Millie Hornsby BA Fine Art presents a Baroque-inspired painting displayed in a gallery setting, depicting a muscular man draped in white fabric seated among gym weights with dramatic lighting and classical architecture. BA Interior Design work by Mariana Fernandes showing the Reception of The Bright Futures Primary School BA animation by Louise Gallacher about a sea monster and an angel. A floating arrangement of simple rectangular forms extends outward from a central structure. Suspended transparent supports create separation between volumes BA Fine Art work by Amber Cruse Earle that says LOL in rainbow colours made from Hama beads. BA Graphic Design work by Honey Fogarty showing a colourful bold brand overview. Ancient gothic-style cathedral scene built into a tomb. Towering sandstone and limestone pillars, with a dark red sky from a blotted out sun. Illustration by Alistair Jeffrey depicting a dragon. A poster of a girl holding the moon surrounded by fish. BA Games Art and Design work of a Spiritual Overgrown Temple By Amalie Fowler Archive is a publication designed as an interactive experience for the reader, combining unconventional subjects with an engaging and distinctive format. Accompanied by carefully branded gifts, the project creates a more immersive connection between the publication and its audience. BA Interior Design work by Mya Frost showing an axonometric drawing A forest Grotto by Megan Hudson showing a magical cave “Two mobile phone mockups showcasing a Neo banking app” package design by Jay Griffin showing colourful sun rise coffee tins Textile by Sandy Egeler showing a large vertical weave Game poster featuring two silhouetted figures about to engage in combat in a forest during twilight View work by Ashlyn Gibb View work by Lauren Edworthy Illustration of the stories cover. Faolan is centered and surrounded by Irish knot work, forestry and pixies A geometric rebar sculpture containing suspended white architectural forms stands on a wooden floor within a gallery space, interacting with light, shadow, and the framing of a large sunlit window. This turnaround shows an insectoid nun character with a mushroom inspired headdress. She has 4 arms and a bug-like face with a blue and pink colour scheme. The second sheet shows the character at stages of ‘corruption’ with mushrooms bursting from their skin ripping them apart. The top of a mossy statue looks over a ruined town on a sandy beach. Green hills sprawl behind the town with lots of pink flowers. BSc User Experience Design by Hunter Gurung showing Nintendo Moments design. Fine art work by chrystal harrison showing a colourful and abstract painting A poster by Daria Isaac showing a reimagination of the book, A Clockwork Orange Knit wool bag and pewter cast shell clasp by Madeline Gorman painting of talking angela, an anthropomorphic cat, sat at a table in front of a parisian style street and café. a red arrow pointing to her zoomed in eye. Logo in the pixel-style of retro arcade machines, with the words 'Primal Furry' with boxing gloves dangling down. A 1.5m tall, clown-like doll sat in a bay window, it has 3m long legs stretched out in front of it. Love Machines by James Muldoon explores what happens to our relationships with each other as artificial intelligence enters our personal lives. My Book, Layout and Design reflects themes of disconnection within controversial love. Rendered Exploded Axonometric Drawing showing Trowse Pumping Station Engine Room design features Front and back cover with spine of the book ‘Ring’ depicting a colourful VHS tape with eyeballs instead of tape A felted puppet in a woodland setting Fine Art Textile print showing the abstract blur between language and drawing Line drawing of a cyclist with orange slices for wheels, rushing to get home as the thunderclouds loom. Promotional thumbnail for Oliwia’s Tool Library project for BA Games Art and Design showing the library overlaid on a node graph background created by Oliwia Jakubiak A poster by Finley Evans and Ruby Sellars depicting a statue of a women holding her own head above her shoulders.
View work by Ryan London A warm cafe interior in digital 3D by Lucy Lawrence. The Mother by Elena Overbury showing a knitwear garment exploring the effects of generational depression BA Interior Design work by Chloe Mouatt showing atmospheric render which explores wayfinding through bookshelves. This is a horror inspired characters based off the nursery rhyme Mary had a little lamb BA Animation: Work by Saffron Ritchie shows a character with devil like features and an ornate dress sitting on a dogtooth patterned sofa Games Art & Design work by Kalen Mercer showing a space station orbiting a black hole with rotating rings and a gyroscopic core at its centre BA Games Art and Design work by Harvey Levy showing Venom a 3D character Brand Identity of a Multi-purpose Butter Knife named "Swiss Butter Knife" by Tyler Ledet View work by Holly Pinder A spaceship room containing machinery with a girl inside. Shown is a boat sailing atop a cube of water. On board the boat is an apple tree. A rendered Pathway Section by Beatrice Rajah A brand identity by Clara Merriman BA Fine Art textile piece by Laurie Millings, depicting a large-scale multi-layered landscape view of Norfolk behind a gate. Final Major Project Prototype Vehicle concept by Ollie Newton showing an infantry fighting vehicle, tailored to fight in urban areas with additional armour packages and an advanced armament system. Animation by Evelyn Miller BA Fine Art work by Amelia Ranger, showing a suspended textile installation of three semi-transparent, botanically dyed panels with layered embroidery and devoré textures. Risograph poster for reviving local gem Soyokaze, detailing a bright pink and chopsticks. Magpie Billboard by Bernadette Naimhwaka Concept art by Tu Nguyen depicting a corrupted god with centipede limbs, hollow abdomen, and golden armour, inspired by Vietnamese mythology and Buddhist iconography. A person lies on the floor beside a monitor displaying a red, distorted brain-like image. Animation work showing short film by Mari O'Dwyer. BA Games Art and Design work of a rat rod postapocalyptic Royal Enfield motorcycle View work by Amy Langdell Games art and Design work by Abigail Lewin showing an alien character concept sheet. View work by Caleb Lindon-Emms A lounge featuring red vintage wallpaper, two green armchairs, wooden coffee table and green standing lamp. An elderly gentleman sits in one chair, reading a newspaper, headlined ‘LONELINESS EPIDEMIC CRISIS’. View work by Gabrielė Marčenko Projected film installation about an eel knight and princess with mixed media sculpture using sand, Corriedale wool, EVA foam, sequins, marigolds and fabric. Festival posters featuring patterns inspired by universal plug shapes. Photo by Lily Minor showing various products created for a homeware collection BA Illustration work by Dex Legon, showing a range of illustrated everyday objects on blue and beige playing cards, arranged in a checkerboard. Section displaying the layers of the community and how natural light pierces through the earth to illuminate the underground by Janina Rundberg This piece was an explorative design, inspired by Slovak headdresses and cloth. Ozmig Poster by Sky Lloyd BA Design For Publishing design by Esme Owen. Magazine spreads and photographs with cake. View work by Cory Nurse BA Fine Art work by Bryony Mason of a textile banner reading ‘not my shame to hold’, with Bryony, a large white woman stood in front smiling. Woven Design by Lola Powell, showing textiles on the body Digital render of a climbing frame and benches with children using the space. Single frame piece showing a Red Panda Character pulling a sword from a stone, surrounded by floating lights and blue skies. BA Animation film poster by Erin Reall showing a ghostly character clutching a pearl in an oyster shell. BA Illustration work by Lily Pfeil showing a drawing in green coloured pencil of a historically dressed woman surrounded by flowers and arches. A first-person view of a dimly lit, claustrophobic sci-fi corridor inside an asteroid facility, capturing the game's tense survival horror atmosphere. Coastal Arts Festival Poster by Daisy Marks showing an ice cream with paint dripping down like sauce. Collection of work by Jess Parker. A selection of hand printed textile fabrics hung on a rail photographed on a white background. Main protagonist falling in abyss Editorial spreads by Natasja Renton inspired by Antwerp's architecture Stegosaurus fossil painting set in museum, with children in foreground. BA Graphic Communications work by Emily Morrison showing four posters with digital glitches. Fine Art work by Scarlett Morley showing a small mixed media sculpture, made from clay, aluminium wire and found metal objects. A poster featuring the main character of Palleo by Todd Pennell. View work by Camila Marie Ribeiro Professional photograph of models styled wearing repaired and up-cycled garments BA Illustration work by Matthew Moerdyk, created for large-scale silkscreen prints, featuring a skeletal figure against a vivid pink background of repeated eyes, exploring themes of surveillance and oppression.
“Norwich still produce the most exceptional graduates”
Jim Sutherland
Studio Sutherland, and Norwich Alumni
Scene depicts a small futuristic apartment room set in 2060 that appears to be a bedroom converted into a local surgery and GP space with a clinic bed, surgery utensils, light, and desk setup. 8 black and white screen prints, 6 a3, 2 a2, all pressed edge to edge, showing a variety of nature reclaimed ruins Final Render of the Bibliotheca BA Games Art &Design 3D character model by Zara Peace based off of a concept made by Zara Peace almost 5 years ago with a fun twist of being a little mystery box figure. Game ready character model with hand built skeleton Two sets of three images depicting two models, one on a stairwell and the other in an underpass.