Oliwia Jakubiak
BA Games Art and Design
I’m Oliwia, a Technical Designer and Developer specialising in Unreal Engine 5 tool development. I build production tooling that streamlines developer workflows and accelerates game development pipelines.
My Final Major Project is the clearest expression of these abilities. Oliwia’s Tool Library is a growing suite of production ready UE5 plugins designed from real developer research, built to industry standard and distributed publicly under MIT license.
Across my degree I’ve shipped games at Global Game Jam and UKIE Student Game Jams. I have also completed internships at TheVampire’sManor LTD and Odd Bug Studio while spending this final year pushing deep into C++ and plugin architecture. I’m someone who plans before building, documents as I go, reads engine source when documentation runs out and knows when to pivot rather than ship something broken.
The library is live – come take a look!


