Emily (Gaz) Garrity
BA Games Art and Design
Hi there! I am an indie developer and the studio head for Aw Shucks Games, a small Norwich-based indie studio. Throughout my collaboration both within the studio and working with external teams, I have had the opportunity to hone my skills both within Unreal Engine 5 and as a team leader. My work with Aw Shucks Games has allowed me to accrue more business acumen through being recognised as a company and my work to earn funding for our projects, as well as given me deeper insights on how to manage a project successfully.
Not only this, but throughout my time at NUA I have been tasked with creatively interpreting a brief and meeting tight deadlines with examples through my submission towards the Global Games Jam and my D3T Brief to create a successful dungeon design.
Outside of games, I have had the opportunity to create original musical scores for various short films, in which I have communicated with the producers to create a product that would be suitable for their films.


