Rose de Bono
BA Games Art and Design
I am an Environment and Material Artist who loves painted textures and blending hand-painted with tech art. I often draw my own concept art and will willingly dip into any part of the 3D pipeline. A lot of my work centres on environmental storytelling through materials and colour with distinct lighting. I am motivated by creatively led projects and frequently participate in unusual game jams. I currently work in Maya, Zbrush, Substance Painter and Unreal Engine, but am always looking to learn new software and generalist skills.

