Grace Thorne
BA Games Art and Design
I am a technical artist with a background in traditional and fine art and have broadened my focus in university to digital design, acquiring skills in Unreal Engine blueprints, SFX and Level Design. My key focus is developing dynamic environments. I have a keen eye for atmosphere and aim to create immersive work that resonates with the player, communicating a story and evoking strong feelings. Through pursuing the Indie Development specialism, I have had the opportunity to develop these skills further, through taking part in game jams and solo projects in which I have learned the importance of attention to detail and polish.
Through pursuing the Indie Development specialism, I have had the opportunity to develop these skills further, through taking part in game jams and solo projects in which I have learned the importance of attention to detail and polish.


