John Sampaio Pollanen
BA Games Art and Design
I am a versatile indie game developer and Computer Science student specializing in atmospheric, systems-driven 3D experiences. My development philosophy centres on creating frictionless player experiences through strong audio-visual feedback and psychological tension.
Operating across the entire production pipeline, I am proficient in Unreal Engine, Autodesk Maya, and Substance Painter, bridging the gap between technical blueprint engineering and 3D asset creation. I have a strong affinity for the horror and sci-fi genres, utilizing mechanics like resource management and dynamic AI to build immersive worlds. Recently, my focus has been on modular environment design and optimizing cross-software pipelines to deliver high-fidelity gameplay within strict scope constraints. Whether I am scripting complex gameplay logic or fine-tuning level design, I am driven by the challenge of turning technical hurdles into creative design solutions.


