Grace Bishop
BA Games Art and Design
Hi, I’m Grace, an aspiring Games Artist focusing on both realistic and stylised props and environments. I work across the full pipeline, including reference gathering, blockouts, high to low poly modelling, UV mapping, and PBR texturing.
I have experience building both detailed props and full environments, with an understanding of modular workflows, asset reuse, and optimisation. I pay close attention to how assets work together within a space, aiming to create environments that feel cohesive, readable, and grounded. I’m particularly interested in street-level design and how smaller details can add realism and storytelling to a scene.

