Eden Lukasiewicz
BA Games Art and Design
I am a Games Art and Design graduate specialising in hard surface modelling within props and environment art. Garnering inspiration from media and games such as ghost in the shell, Akira, Cyberpunk 2077, Watchdogs and Fallout, My software knowledge involves Blender, Maya, Substance Painter, Substance Designer, Unreal Engine 5 and Zbrush, where I use these to create high quality, realistic, game ready assets and scenes.
After graduation I will be mentored under LimitBreak to develop and home in on any gaps in my skills, ready to take on roles in indie or triple A studios as a junior or intern 3D artist. I am always open to making new connections in the industry, feel free to reach out to me via LinkedIn or email !


