Megan Hudson
BA Games Art and Design
I am a 3D environmental artist with a background in traditional art mediums. I have experience in 3D modelling software such as Maya, Z Brush and substance Painter with developed skills in research, creative thinking and the ability to translate from 2D concept to 3D assets. I thrive best when working around organic materials within environmental asset production with a passion for creative atmospheric scenes through the use of immersion and lighting, particularly in a fantasy genre.


